[kwlug-disc] Mobile PR&bravado, or is there a historic design/architecture path?
Mikalai Birukou
mb at 3nsoft.com
Sun May 26 09:59:59 EDT 2024
In Android docs, "Introduction to activities" initial section "The
concept of activities" (
https://developer.android.com/guide/components/activities/intro-activities#tcoa
) says, quote:
"""
The mobile-app experience differs from its desktop counterpart in that a
user's interaction with the app doesn't always begin in the same place.
Instead, the user journey often begins non-deterministically. For
instance, if you open an email app from your home screen, you might see
a list of emails. By contrast, if you are using a social media app that
then launches your email app, you might go directly to the email app's
screen for composing an email.
"""
But, when I click on mail-to or something like that tag in a browser,
Thunderbird opens "screen for composing an email".
Was that a mobile PR & bravado BS to dress preexisting concepts into
"activities" lingo for a shine new at the time platform, or was
aforementioned UX historically developed first on mobile.
Are there any pointers?
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